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Coras

This is the diff between the backup and the current copy.

# Coras

Human. Public Security Officer
(sgt).

* STR 50 / STA 50
* INT 45 / LOG 45
* DEX 75 / RS 70
* PER 35 / LDR 35

XP: 10

Initiative modifier: 7 (8?)

Equipment:

* Sword
(2 kg), DMG 3d10, MOD +10, (2 kg)
* Standard Equipment Pack (1 kg)

Credits: 41


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* Govt. issue stunner (1 kg). ROF 1, RNG 0–3, 4–10, 11–20, 21–30, 31–50


Credits: 41


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## Equipment details

#
## Standard equipment pack

-
**Chronograph/ Communicator.** This device looks like a large wristwatch, but it can do many things. It is a watch with a lighted face that can be used as a stopwatch; it is a mini-calculator; it is a radio/ video communicator that can be used to talk with other characters up to 5 kilometers away. It can be used to summon the police or a rental skimmer, as well.
-
**Coveralls.** This is a highly durable, waterproof suit. It will keep the character warm in cool weather and cool in hot weather. It has large pockets on the hips, legs and chest, as well as several smaller pockets on the sleeves.
-
[**Doze Grenade](#grenade,-doze)**, RNG 0-5, 6-10, 11-15, 16-25, 26-50. A doze grenade releases a cloud of fast-acting knockout gas. All creatures within the blast radius will fall asleep for d100 turns unless they pass a current Stamina check. A shot of stimdose will revive a sleeping individual immediately. The doze gas is effective only on the turn that the grenade goes off.
-
**First Aid Pak.** This kit contains a spray bandage, an antiseptic spray and a spray hypodermic. The spray hypo does not use a needle. and is painless. It contains one dose of each of these two survival drugs:
- - **STIMDOSE**: A Stimdose injection gives a character 10 extra Stamina points for three hours. After three hours. the character loses the 10 Stamina points and must rest without moving for 24 hours. A Stimdose injection will not raise a character's current number of Stamina points above his original Stamina score. A Stimdose will not revive a character whose Stamina has been reduced to 0 or less. It will revive a character who was knocked unconscious by a doze grenade, but will not restore 10 Stamina points to the character.
- - **STAYDOSE**: Staydose puts a character to sleep for 24 hours, slows down his heartbeat and breathing, and helps stop bleeding. If a character's Stamina has been reduced to 0 or less. a Staydose injection must be given in 10 turns and will keep the character alive until he is taken to a hospital.
-
**ID Card**: All characters carry an ID card. An ID card can be used only by its owner, because the computers which read ID cards also scan the character's biometrics. ID cards are commonly used as credit cards. When a character buys something, his ID card must be inserted into a computer. He places his thumb (or paw. digit or pseudopod) on a screen so the computer can verify his identity, and then the money is deducted automatically from the character's bank account. Money can be deposited into an account without the card, but the card is needed to get money out.
-
**Pocket Tool.** This device is similar to a pocket knife, but it includes many tools besides a penknife blade; a universal screwdriver, a small adjustable wrench, vice pliers. a hole puncher. an electromagnet and a small flashlight that will shine a light up to 25 meters.
-
**Survival Rations.** This small package contains enough concentrated food and water purification tablets for one person for five days.

### Stunner

A sonic stunner is a type of pistol. It is commonly called a stunner. It will stun a victim for d100 turns. The victim can avoid the effect of the hit by rolling his current Stamina or lower. One shot uses two SEU. It uses a 20 SEU clip, but can be attached to a beltpack or a powerpack. A target with an anti-shock implant can not be stunned.