# Faction Commands Role-play happens directly, in chat channels and direct messages. Faction commands are what’s left: who goes where and what do they do. To facilitate the umpire’s job, a limited set of commands is provided. ## Basics The faction members are collected in UNITS. Each unit has a NAME. Faction members with special powers exist as single member units. Thus, commands that apply to units also apply to individuals. Orders given continue to apply in subsequent rounds and don’t need to be repeated. Players are encouraged to write a SUMMARY at the end, listing the LOCATION and strength of each unit (in parentheses) so that the umpire can quickly double check if views diverge and so that encounters are quick to work out. ## Format Start with a unit and then provide your orders: UNIT Gandalf DESTROY bridge MOVE TO Fangorn REST Repeat as necessary for all units that need new commands. At the end, provide a summary: LOCATION Fangorn Gandalf Ents (4) This summary is important for units on the move for more than one turn. Provide the location you expect them to be this turn. ## Command List ATTACK [target] Attack another unit or all enemy units present if none is provided. This stance continues until canceled by a HIDE or REST command. See GUARD. BESIEGE [location] Units can try to besiege a location, preventing others from coming and going. See GUARD. FOLLOW unit Follow another unit, doing what they are doing. This stance is cancelled by any other command. GUARD [thing] Be on guard against malfeasance, but don’t attack without provocation. Guarding another unit is also possible, usually in conjunction with a FOLLOW command. See ATTACK, BESIEGE, FIND, STEAL, TAKE. MOVE TO [location] Move somewhere else, including into locations. To leave a building, move to the town it is in. SEARCH [thing] Be on the lookout for a thing. This uses all the units capabilities. Once found, nothing happens. You need to use the TAKE or STEAL command. See GUARD. STEAL [thing] Units with stealth options use them to their advantage in order to steal the thing (or anything of value, determined randomly). See GUARD. TAKE thing Take the thing, but only if it appears unguarded. UNIT name Give orders to a different unit. KAMPFZAUBER KAUFE KONTAKTIERE LEHRE LERNE LIEFERE MACHE NACH NAECHSTER PARTEI PASSWORT REKRUTIERE SAMMEL SENDE STIRB TREIBE UNTERHALTE VERKAUFE VERLASSE ZAUBERE ZEIGE ZERSTOERE