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CHARACTER CREATION TASK LIST

CHARACTER CREATION PROCESS

  1. There are 4 pairs of abilities (STR/STA, INT/LOG, DEX/RS, PER/LDR). For each pair, roll d100 and compare the result with the ABILITY SCORE TABLE to determine the starting score for the pair.
  2. Choose your character’s species from among the four available, and consult the ABILITY MODIFIERS TABLE to adjust your character’s base ability score. More details about the four species are available at SPECIES INFORMATION.
    1. Dralasite: Elastic beings able to alter their shape. Can extrude limbs and detect lies.
    2. Human: The default of every RPG made. Add 5 to a single ability (not the pair).
    3. Vrusk: Large, ambidextrous insect-like beings with logical minds. Good at comprehending social interactions.
    4. Yazirian: Tall, thin primates who are sensitive to light and can glide, and can melee rage at the beginning of a battle.
  3. Divide your DEX/RS by 10, rounding up to the nearest whole number. This is your character’s Initiative modifier.
  4. Roll 1d100 and add the result to 250. This is your character’s starting credit limit.
  5. Consult the EQUIPMENT TABLE and outfit your character, spending the credit from step 3. Your character retains any remaining as their “life savings”.

ABILITY SCORE TABLE

d% Roll 01-10 11-20 21-35 36-55 56-70 71-80 81-90 91-95 96-00
Base Score 30 35 40 45 50 55 60 65 70

ABILITY MODIFIERS TABLE

Species STR/STA INT/LOG DEX/RS PER/LDR
Dralasite +5 0 -5 0
Human 0 0 0 0
Vrusk -5 0 +5 +5
Yazirian -10 +5 +5 0

SPECIAL ABILITIES TABLE

Species Ability
Dralasite Lie Detection (5%); # of limbs \= DEX/10 (round up); Ambidextrous
Human Add 5 to a single score
Vrusk Comprehension (15%); Ambidextrous; Multi-limbed
Yazirian Battle Rage (5%); Light Sensitive; Glide

MORE INFORMATION

Ability Descriptions

SPECIES INFORMATION

DRALASITE

Average Size 1.3m tall; 1m wide
Average Mass 65kg
Average Lifespan 250 years
Reproduction Hermaphroditic, budding
Body Temperature 30C
Movement Speed (Walk/Run/Per Hour) 5m / 20m / 3km
Vision 390-900nm (black and white only)

Dralasites have no bones or hard body parts. Instead, their skin is a tough, flexible membrane that surrounds an amorphous mixture of small organs, proteins, and other organic fluids, in which floats the central nerve bundle. Dralasites respirate by absorbing oxygen directly through their skin, and thus have no lungs or other internal oxygen transport, and are also sensitive to smells due to the large surface area of their sensory organ. Dralasites are omnivores, and eat by surrounding their food and absorbing it through their skin.
Dralasite eyesight is limited to black and white, seeing only shapes and light and darkness very clearly, but cannot see actual colors.
Elastic: A dralasite can control a number of limbs equal to its dexterity divided by 10, rounded up. The player determines if the limb is an arm or leg when it is extruded. Extruding or absorbing a limb takes five minutes, and only one limb can be extruded or absorbed at a time. A limb can be up to 1 meter long, and no less than 10 cm thick. “Fingers” for handling small items can be up to 10 cm long, and no less than 1 cm thick.
Lie Detection: All dralasites have a 5% chance to realize when someone is lying to them. The dralasite must be communicating with the person face to face, and the referee rolls the chance. By spending 1 XP, a character may improve their ability to detect lies by 1%.

VRUSK

Average Size 1.5m tall; 1.5m long
Average Mass 85kg
Average Lifespan 175 years
Reproduction Heterosexual, ovoviviparous
Body Temperature 38C
Movement Speed (Walk/Run/Per Hour) 15m / 35m / 6km
Vision 300-700nm

Vrusk have internal skeletons to support and encase their organs, but also are encased in a chitinous carapace. Their eyes are hard and large, , covered by a clear version of this chitin. They have four mandibles, the two larger typically holding food while the smaller inner pair tear it apart and place it into their digestive tract. Vrusk are omnivores. Vrusk breathe through spicules along the underside of their abdomens, making it very difficult for Vrusk to swim.
Vrusk have 10 limbs, arranged in 5 pairs along the length of their bodies. Each limb can rotate within a full 360’ without straining any muscles, and Vrusk can touch their back with their hands. The “hands” at the end of each limb consists of five digits arranged in a star pattern. Each digit is covered with a series of ridged, hard pads, giving them good grip on a variety of surfaces.

Ambidexterity: Vrusk are able to use any hand with equal ability, though they cannot perform tasks with more limbs than their DEX / 10, rounded up. Vrusk typically use their rear 4 pairs of legs to support their long bodies when moving, though when stationary they may choose to use only four limbs.

Comprehension: Vrusk have an innate talent for navigating complex social dealings, and all Vrusk begin with a 15% chance to understand any social dealing that the player cannot. By spending 1 XP, a character may improve their Comprehension by 1%.

YAZIRIAN

Average Size 2.1m tall
Average Mass 50kg (male); 60kg (female)
Average Lifespan 140 years
Reproduction Heterosexual, viviparous
Body Temperature 39C
Movement Speed (Walk/Run/Per Hour) 10m / 30m / 4km
Vision 450-1000nm

Yazirians have long arms and legs, and slender torsos. Large flaps of skin stretch along their arms, torso, and legs, and this skin allows them to glide on their homeworld and in other low-gravity environments.
Yazirian vision is comparable to humans, though they are less tolerant of bright light (all Yazirians without eye protection subtract 15 from DEX and RS when in bright light). They are able to see in dim light as a human sees in normal light, though they cannot see in no light.

Battle Rage: Yazirians can go berserk in battle, gaining a +20% bonus to hit in melee. The Battle Rage can be improved by 1% by spending 1 XP. Battle Rage is checked at the start of a battle, and lasts as long as the Yazirian keeps fighting. It ends when the Yazirina rests for five minutes.
Gliding: A Yazirian can glide short distances using the membranes along their sides. A Yazirian must begin at least 10 meters above the ground to glide. The maximum distance a Yazirian can glide is determined by the local gravity of the environment in which they are gliding. Yazirians cannot glide in less than .6G, or above 1.0G:

Gravity Maximum Glide
.6 150m
.7 100m
.8 50m
.9 25m
1.0 10m

Like humans, Yazirians have dominant hand and eye coordination - thus, a Yazirian must choose to be either right- or left-handed.

HUMAN

Average Size 1.9m tall
Average Mass 80kg (male) / 55kg (female)
Average Lifespan 200 years
Reproduction Heterosexual, viviparous
Body Temperature 37C
Movement Speed (Walk/Run/Per Hour) 10m / 30m / 5km
Vision 380–750nm

Humans are varied much more than the Yazirian, another species of primate. This variation in humanity may be due to society, environment, gene tailoring, or a number of other influences. This is reflected by adding 5 to a single ability score.
Humans have no special senses (though some are purported to have latent psi talents). Like Yazirian, humans have a dominant hand and eye - thus, a human must choose to be either right- or left-handed.

ADVANCEMENT

Characters may spend XP (experience points) accumulated during adventures to improve their abilities. XP may only be spent between adventures, and may be stored as long as desired.
Between adventures, characters may choose to spend their XP in the following ways: